Remotes and a Resistance Hideout | Backstage Toontown
Posted by The Toontown Team on August 21, 2019 at 2:00 PM
Welcome to the second part of our Backstage Toontown series on the development of Sellbot Field Offices. Today, we'll be talking about two features that are far earlier in development than everything else we'll be showing you. The upside to this is that we can implement player feedback far more easily, and involve YOU with the development process more closely.
The two features we're showing today are both rewards that Toons will receive for fighting back against the Sellbot Field Offices. Why are there two unique rewards related to Sellbot Field Offices? Read on to learn more.
Once again, everything written here is subject to change. We're conducting loads of internal playtests -- not to mention listening to the community's feedback! Don't be surprised if a feature outlined here is majorly reworked or outright scrapped when Sellbot Field Offices hit the streets. Above all, our goal is to deliver on the most fun and challenging experience possible!
What do I Win?
Many have heard that there's more Laff points coming soon, and we want to integrate it with release of Sellbot Field Offices. After completing your Bossbot disguise, you'll get a brand-new Storyline ToonTask from Toon HQ! The Toon Resistance have heard about your Cog-busting ability -- and they need YOU to help their cause. It only took 100 or so Laff points for them to recognize your skills, after all.
Through the secret channels of the Rangers, you'll be given a rank in the Sellbot Division of the Toon Resistance's operations. You'll still need to prove yourself by defeating Field Offices and increasing your Resistance Rank, but eventually you'll gain access to the most secret of hideouts that the Toon Resistance has to offer. Where might this hideout be? In enemy territory, of course.
For years, there have been unassuming manholes in the main area of all four Cog HQs. With the release of Sellbot Field Offices, you'll be able to explore what's under Sellbot HQ -- the Sellbot Sewers. The Toon Resistance has secretly set up shop down there, ready to take down the Cog threat from right under their noses. It's the perfect plan, right?
Once you gain access, you'll be able to take on special Toon Resistance ToonTasks to help the cause. Right now, this feature is still in the conceptual stage. Because this feature is in such an early state, we want as much feedback on it as possible. What do YOU think the Sellbot Sewers should be? We've done many sketches and tossed around tons of ideas, but the area is in an early enough state that we can really go anywhere with it. The Resistance Hideout is going to be one of the most exclusive areas in Toontown history, so we want it to be the best it can be!
Introducing the Cog Remote Control
New ToonTasks aren't the only reward from the Sellbot Field Offices -- There's a very special reward for completing each Annex. Introducing: the Cog Remote Control! Unlike past boss rewards, the Remote Control has a unique twist. Instead of relying on random chance, player input will be required to make it as effective as possible. A small micro-game will play out, and upon a successful game a single Cog will be taken by the remote. But what can controlled Cogs do? We've got some ideas below:
- Give Toons a Toon-Up by telling a joke.
- Perform a Cog-ified dance, stunning other Cogs in the battle.
- Interfere with the other Cogs, causing damage to every Cog in the battle.
- Any of YOUR ideas!
The main mechanic we want to play with using the Cog Remote Control is the idea of increasing the importance of keeping a Cog alive. If you intentionally keep one Cog under control, it can make the battle against the other three that much easier! As with the Resistance Hideout, the Cog Remote Control is a very early concept. Once again, we would love to hear your feedback.
Once again, we want to hear YOUR feedback on what we're doing with Sellbot Field Offices. The best way to deliver that feedback is to send an email to support@toontownrewritten.com -- they'll get your feedback along to the developers as fast as possible! While we can't respond to every single piece of feedback, we do read all of them. With your help, Sellbot Field Offices will be the best update we've ever created!
We hope you're just as excited as we are about Sellbot Field Offices and Backstage Toontown, and we can't wait to share even more information with you. One more Sellbot Field Offices related post is coming to Backstage Toontown on Friday -- and we're ending this week with a blizzard. Keep your eyes peeled on the Toontown Blog and follow us on Social Media so you don't miss it!
Comments
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These Sketches are Toontastic! Great Job! I can't wait for these to release!
This is way better than i thought it would be :)
love the ideal of a city underground more to explore
I hope to see these offices release soon.
***HYPE INTENSING***
Woah :o So exciting! Can't wait to see the finished product :D and get my battle skills on!
This sounds amazing! Could it be linked to the executive office tower at Bossbot hq?
Cool I have an idea what about a doodle park?
I gotta say this is the coolest thing I've seen since Toontown Online said that they were gonna make new stuff then closed their game down. Thank you for not only keeping the game alive but introducing new stuff as well!
The ideas and sketches so far look fabulous! I'm going to keep training so I can be ready for when these awesome features hit our streets!
The ideas and sketches look fabulous so far, keep up the good work! I better keep training so that I'll be able to join the battle when Sellbot Field Offices hit our streets!
Imagine a remote controlled V2 cog... perhaps the higher the level cog, the higher the difficulty and reward of keeping the cog controlled... Thank you toontown team!
Cog Remote Control = Soloing made easy!
Here's a thought: How would the animation of entering/exiting the sewers look? You can't just have a Toon POP into/out of existence. Like with tunnels between areas and portable holes everywhere else, there has to be an animation. Perhaps when a Toon runs into the manhole, it pops open, and the Toon could either hop directly in (reusing the portable hole animation), or the Toon could climb down a ladder (perhaps reworked from the level 7 Toon-Up Gag animation). Maybe as the screen fades, the manhole slams shut behind them just like how the Field Office elevator doors shut - with an attitude! Of course, if a Toon who hasn't earned access to the outpost attempts to do the same, there could be a popup warning them against going in, like with the boss doors before they have their respective disguises. Maybe something facetious like "Woah, there! You can't just walk into a Cog sewer system; There's a ton of Cog security down there, and definitely no secret base offering Toon-Ups!" When the Toon enters the sewers, they climb down the ladder and hop onto the ground. There are pipes hissing along the walls, a river of oil rushing past, and the echoing sounds of water droplets resonating throughout the tunnels. Will there be an invisible wall preventing Toons from reaching the oil, or will Toons be able to swim in it (while taking damage over time)? Are the sewers completely desolate, or do the Cogs have some smaller Goons patrolling about? There's a lot to think about in terms of atmosphere, and I can't wait to see what you all come up with!
This is so awesome! I've always thought it would be great to explore the sewers in the Cog HQ and now it's actually happening!!! All my theories from childhood are finally happening.
Some sewer-crocodile-styled traps and roaming skelecogs, maybe? Keep a hidden recovery item or two thrown about so it's like a playground, but no healing over time? Add a spot to get gags, but they cost a little more since you'd be paying for them to ship into enemy territory without being seen by the Cogs?
These are beautiful ideas! Y'all are absolutely rockin and rollin these amazing new field offices!
Please consider trying to find a way for solo and disabled players that can't do team play to have some version that they can play as well. Maybe a side entrance like the Sellbot Factory, or something like that? Wouldn't want to take away from team players at all, just something that those who can't participate in team runs might have a chance at actually doing. You guys are doing some great stuff!
This sounds absolutely amazing. I especially like the idea of the Cog Remote Control, as it'd be very interesting to have a Cog actually assisting you in a battle. Looks like I need to up my laff a bit, though. :) Very exciting.
Wow, this is even more extensive than I imagined! Super cool! Maybe the Sellbot Sewers could host a whole new type of cog -- like, a kind of janitor bot. These could be totally different than normal cog designs and could be defeated while exploring the sewers. And maybe, we could see a few that are sick of doing the literal dirty work, lending more character to the cogs in general.
OMG so cool there is gonna be a secret tunnel in Sellbot HQ and we get laff, and we get to do Feild Offices SO COOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
HYPE!!!
WOW!!! I AM SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO EXCITED! I have a few things for the remote. Such as.... NO SPOILERS TOONS! Also I just want to comment speaking of sellbot, the vp split. It can be so bad. It killed me yesterday and I am Laff 90! Also, I am really excited about all this, my friend is bored of just defeating cogs, hes 106 and hes "Maxed with defeating cogs". Hopefully this can make him happier! So excited!
Hope we can get a Gag Shop in the Resistance Hideouts!
The Cog Remote Control *sounds* like an indirect way of nerfing a certain gag track without making it totally useless... Liking what I hear! Also, puns intended ;)
there are a lot of things you can do i think you could make it so they could 1. give you a cog summon or unite or sos or a pink slip depending on the cog type 2.give you a tip 3.give you a special code 4.give you something special idk what though
i guess us toons will have to get our paws dirty sooner or later with this.
So EXCITING!!!!! I cannot WAIT until this becomes live!! But one question still remains, what's under the cloud? Will the Sewer lead to whatever it is underneath the cloud next to Minnie's Melodyland? (That would be awesome if it did)
These are some nice sketches! By the way, I suggest that the Toon Resistance Hideouts should contain a Gag Shop and an area where you can refill your laff! For the latter, I have no ideas on what it SHOULD be.
I've got an idea. What if there was a Laff machine in the sewers that costs a jellybean every 5 Laff points it restores? Perhaps the source of why such a machine has the ability to do this is because Toons have managed to transform jellybeans into Laffing Gas (Doodles become happy when fed jellybeans no matter what, so it's not far-fetched). The machine would still be in testing however, which is why it's in a secret area, so that it can be experimented with, when it's ready, it would be available in each playground and even streets!
Not gonna lie, it sounds pretty hard to make keeping a Cog alive more valuable than just wiping it with the rest of its allies with Sound or Lure. Maybe make a Cog Remote Control only work on a Lured Cog rather than require a microgame? Seems like a pretty cool idea for Soloing, and maybe some of those advanced Toontasks can take advantage of that!
OMG SO AWESOME
I love the Cog Remote Control idea! It lowers the focus on using sound every round, because if you use Sound it's likely to hit your controlled Cog buddy. This'll make non-Sound toons a more important part of late-game play! :)
Oooooo these are some really great ideas! I would love if you could implement the Cog Remote Control to work with the single Cog Summons you get from the CJ. High toons would then be able to summon a "Cog Battle Buddy" or something neat like that! Overall I'm very excited!
since Disney times there was a project underground but was not materialized at the time cogs a kind of cogs looked like cow hands but the head was like a bright red lance but I suggest a kind of cogs too now like a eagle with bright red eyes, entrance was really through Fire hydrants located throughout toontown. I also suggest that you find a way to use the trains where the toons can get in and take you to some new neighborhood. I've seen something similar but that had fight turns have sprockets to win and reach your destination
Incredible, finally doing something with fan lore (manholes), this is just fantastic, can't wait to see how amazing it turns out.
I have to say I'm more than impressed with Toontown Rewritten's progress! You guys are doing great! I love the Art Deco inspiration on the Field Offices logo, and everything looks so thrilling and awesome! You're the best! Looking forward to exploring the Sewers!
On the idea of entering the sewers, how about a variation of "Beam me up, Scotty" to "Beam me down, (Resistance Toon's name)". This could be followed by a message to those who are not yet eligible to enter the sewers that they have not yet exhausted their bags of gags enough, so they should keep using 'em!
I also look forward to seeing what’s in store for the Bossbot Executive Office!
Awesome!
I want to add and change cog attacks with Mingler getting Synergy to replace Power Trip, Double Talkers getting Finger Wag to replace Bounce Check, Backstabbers getting Glower Power, Head Hunters and Micromanagers trade Finger Wag & Rolodex to each other, and more!
CAN'T WAIT!!! I hope it will release end of this year, but if it's this month or next month the better.
wow i like it
Sounds exciting! I suppose we shall take the red jellybean, and see just how deep this rabbit hole goes :)
HYPE IS REAL!!!!!
Just what we need! Turn cogs on cogs!
I think it would be great if we could just trade-in pink slips for other sorts of things! Keeping a cog alive is a good concept, but it doesn't seem practical.
This is very interesting and exciting! We are all very impressed!
Perhaps we could colour the cogs we control and have them follow us around like pets or something? Maybe we could add cool graffiti to their suits!
Now that's what Toontown is all about, new adventure, a break from the same old defeat cogs in the streets, in buildings , or in factories , can't wait to see it.
This game is so fun
I know an idea! The remote can make a cog refill a Toon's gags! I can't wait!
Exciting!