Reanimating the Tooniverse | Backstage Toontown
Posted by The Toontown Team on February 20, 2018 at 2:00 PM
Hey there, and welcome to the latest edition of Toontown's Backstage column, where we get a look at everything that goes on behind-the-scenes here on the Toontown Team. Today, we're going to take a look at our new pipeline for Toon animation.
My name is Andrew (but you can call me Ziggy), and I've been a 3D Artist and Technical Artist for Toontown Rewritten since 2014. My job is to bridge the gap between art and programming. Heads up: This post may be more technical than our typical Backstage columns.
The Character Rig Rigmarole
A couple years ago, we started working on a project that’d give animators the wonderful ability to create new Toon animation for Toontown Rewritten. What made this an even bigger challenge, however, is that we needed it to work with the existing animation as well! We called this project: Toontown Rerigged!
This original pipeline update, which you can read about in my previous Backstage post, was achieved by setting the Toon’s character rig to function exactly as Toontown Online’s would have.
"What’s a character rig?" Good question! It’s kind of like a puppet. A puppet's strings allow the puppeteer to control its movement. Similarly, a character rig gives animators to control a character's movement. As Toons come in many shapes and sizes, we built six of these character rigs to cover our bases. Seven, if you include our ToonFest mascot, Riggy Marole.
Speaking of which, have you spotted Riggy Marole recently? Congratulations! You caught a glimpse of what Toontown Rerigged could do for you. (Boy, the strings that we gave him!)
However, as we continued to research Toontown Online's character rig and animation, an assortment of problems gradually unveiled themselves to us. These rigs had many underlying issues that we didn't quite anticipate. Issues that limited the true potential of our fellow Toons like you or I.
Starting from Scratch
To trace the source of these problems, we needed to take a look at the game's history. Back in 2010, the Toontown Online team was in the process of transitioning their character rigs from the now defunct Softimage to a more updated piece of software called Autodesk Maya.
From our analysis, the goal seemed not too different from ours: They wanted to allow their artists to add to and polish their decade old library of 1,000+ animation files. Unfortunately, their ambitious goals were cut short, and we are left with an incomplete remnant of what may have been.
With this in mind, we have rebuilt our entire Rerigged pipeline from scratch in order to fulfill the Toontown Online team's original task. The new bodies are heavily based on the pre-2010 versions, as well as taking advantage of changes made post-2010. We wanted to use the added knowledge our team has gained to produce the most faithful representation and best quality animation we can deliver, continuing the vision that the Toontown Online team had over 8 years ago.
To fix the problems with Toontown Online's character rigs and animation, we decided that it was best to revamp the whole thing. This meant building new character rigs, transfer every existing animation currently available, and polishing them up. That was a monumental task! We knew, however, that the end result would be worth it.
With all this effort being put into redoing things, the project needed a new name! And thus, we called the new project... Toontown Re-Rerigged! (Or, for simplicity's sake, Rerigged 2.0.)
Our Make-a-Toon Tool
Let’s be honest: We would much rather be working on the more creative elements of the game, rather than spending all of our time creating new character rigs for every Toon in Toontown and manually transferring their old animation. To solve that dilemma, we built a custom tool that does all of the hard work for us!
How to rig a Toon in under a second ~ @TT_Rewritten pic.twitter.com/IZSQf5EzK5
— Ziggy (@Zigguratxnaut) December 29, 2017
This tool is designed to make Toon character rigging quick and painless. This allows our team to go straight into the animation process, rather than spending heaps of time manually creating the same character rig for every type of Toon.
The new character rigs also feature some new quality-of-life improvements over our previous ones. For instance, hands are easier than ever to move fluidly, which saves our animators a lot of headache and makes for more natural movement. Animating a hula dance? We gotcha covered with automatic skirt and shadow controls!
We also built tools that worked through the 1,000+ existing animation files and applied them onto our new character rigs. Now, just as the Toontown Online team attempted all those years ago, we can improve upon a decades worth of existing animation. We're already getting started on making use of the technology, and you'll be sure to see it on display with our upcoming content for 2018.
Putting It Into Practice
I hope that you're as excited as I am to see Toons come to life in new ways! These character rigs will be hitting Toontown soon, which will fix some of the broken animation we've shown you in this post. Keep your eyes peeled for other ways we'll be making use of these character rigs in future updates. If you spot a Toon animation that isn’t quite goofy, extraordinary silly, or (worst of all!) can’t make you laugh -- let us know so we can make it better.
If you found this post interesting and would like to contribute to our quest to Reanimate the Tooniverse, check out our Application Page with the new Character Rigger application! With your help, we can bring life to the wacky world of Toontown as it was meant to be.
Comments
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Finally! i get to see the animations!
This is awesome! I can't wait!
cool hope this comes out soon!
Always glad to see a post on the site! Especially a backstage post!
Can we actually get this in game?
to be honest I have never seen anything like this.
Amazing! I gotta get a load of that hula dance!
Great job TTR artists/animators!
Simply amazing! We all love the hard work you guys do to make Toontown.... Toontown!
I love all things animation, yes!!
Looks great! Can't wait for the deer and crocodiles to be more animated too! Their expressions are a little dull when you want them to laugh, be furious, surprised, cry or be delighted. Also thanks for making to cogs more animated too!
Why does it say “game” throughout the website? Anyways, the work and improvements you’ve made is truly awe-inspiring! Thanks for all you do!
Wow! I am so excited! Good luck and great job so far TTR team! :D
Wow! I am so excited! Great job so far TTR team and good luck! I love TTR myself and I can not wait! :D
the hula dance should be real
Woah, this looks ridiculously toony! Can't wait to see these awesome changes! (Glad the ways the toons look arent changing haha)
Wowza! Amazing! Truly appreciate all the hard work you techy guys do. My next cog battle will be in your honor.
I'd really like it if the toon up animations were tweeked. The length of the animations make it annoying to sit through (especially when maxing in buildings with friends). The one that really needs to be changed is the lipstick one since SOS cards use it for the restock and it takes FOREVER. Some people even take advantage of it taking so long and use them to annoy other players with useless restocks when everyone has full gags or when the team needs everyone to choose a gag. Thanks TTR team!
YES! YES! YES! I AM CHEERING OUT LOUD, AND MY FAMILY IS THINKING I'M CRAZY!! FINALLY, MY DREAMS OF THEM UPDATING THE ANIMATIONS IS COMPLETE!
i cant wait! new animation part i love ttr update you guys are doing great!!!!!!!!!!!!!!!!!!!!!!
Nice job TTR animators!
It's looking good! Can't wait to see what else the animation team has in store for us!
Character rigging and animation has always interested me, glad your doing this for us and I wish you good luck with the rest! You're doing great!
wow! this is gonna be awesome!
ohh! I take 3D animation classes in school, and seeing the before and after in Maya is so fantastic, wow. I can see like all the little details (outside of not hovering anymore, haha!) in that one comparison gif, like how it's less janky, and stiff, and how the model's head doesn't awkwardly jerk anymore at the beginning of the jump - that's all so cool!! Can't wait to see how it turns out!!
Amazing! Thanks for the updates, TTR Team! The animations look so smooth, they are amazing!
Awesome! I had been wondering how you guys(and gals!) had managed to get the animations and stuff to work(or at least some of it). Stay wacky!
Woah! This is a lot of animating! Cant wait!
Can't wait! I know not to get my hopes too high but, would be cool to see the items on the streets animate too. The mailboxes, trashcans, etc. could really make use of this stuff. Great job, ttr team on figuring out how to set this all up so efficiently!
Lookin' good! :D
looks great. Great work all ! Really appreciate all the work you all do, love toon town and love the job you all are doing !!!
Yay! Can't wait to also see if maybe, just maybe, there might be a texture update as well for building and such. But until then, this is soo cool!
Nice! Can't wait to see the improved animations! (And all the little clips remind me a little bit of MMD/MikuMikuDance, which is a good thing!)
cant wait to see all the cool animations that come with the rigging!
That hula dance is on POINT!
Awesome!! Can't wait!!
Kind of interested to see how this turns out.
Nice job improving the missed cog attack animation!
I love animation! I wish I could help TTR out, but I can only 2D animate, haha. Great job, TTR team! :)
Amazing!!!!Keep it up.
All that animation must cost a dollar or two, my goodness!! Thanks for all your hard work TTR Team!!
Wow! What a story! It's been a while since we've had a Backstage post in TTR. You know what I would like to see from the new animations? More new & even unique animations to existing cutscenes in the game, like those from the Cog HQ boss battles in-between their phases, all needed to be storyboarded. Let's be honest, seeing reused, recycled animations made those scenes very bland and stale, even from the Toons, NPCs, C.F.O., C.J. & C.E.O.. I've got the eyes for it. Hope we get to see many more new animations very soon!
Wow! I can't wait to see the animations! I bet they'll look amazing!
Seeing the animations is so cool! I think I’m gonna see if I can help out. :)
this is awesome u guys are re animating the game and I bet what if u guys upgraded the graphics a little bit and maybe already add smooth frames like other servers have?
you guys rock!
Oh boy, can't wait for the new stuff!
Cool! Awesome animation!
oYAYAYAY better animations!
Nice to see some new animations for Toontown Rewritten.
What you've shown us is nothing short of amazing. This update is a great boost on TTR's behalf.
Outstanding! Really hoping to see this soon.
Nice job, Ziggy and friends. Thanks for creating great new improvements while staying true to Toontown's roots. Appreciate it!
This is what you call a amazing look at the animation process for TTR.
oh boy new animations
Cool. Fixed animations.
my goodness, im in LOVE WITH IT ALLLL
Wowie! Amazing!
They should also add some driving animations for the Kart Racing.
Ah, finally, the animations will be fixed! You have my support, TTR team!
Awesome!!!!!
you should make an option when making or rewriting a rabbit to have its ear down like riggy's
I love these posts. Can't wait for this update.
Oh yeah! This is so cool! I wanna get those new animations too!
wow lets get it its gonna be better btw put some blend in it bra
This is so cool! :) I can't wait for the next update! :) Keep up the great work, TTR (ToonTown Rewritten)! :) Thanks for making this game awesome and remaking ToonTown! :)
woah that's so cool!!
Beyond excited for this. I've been really hoping you'd update the animations as well as add those lovely mailboxes, trashcans and fire hydrants!
wow! so thats how the animation is made
wow
I'd love to see more dances! :3
awesome!
This is awesome! I love getting a glimpse of what the team are doing backstage. The animations are a really cool concept, and I can't wait to see how you improve them in the future! I know the TTR team won't let us down.
Amazing good job the team
Toontastic!!!! Can't wait!!! =) Good luck and thanks for the hard work !!! I'm so happy!!! =D
that's cool :)
Omg you guys should find a way to put toontown rewritten on mobile devices. This would so good. I love this rig system btw. Great work!
Huh, good luck guys
This is super cool!
this is really cool
this is amazing and i love toontown rewritten
Wow, these animations look tremendous ! I'm excited to try them on Toontown when they get uploaded. :D
Neat - o, animation b.t.s.
Love toontown its a really nice and cool game
Really Cool, I want to get Into Animating Now!
I can't wait! Good luck ttr team!!
YES LADS! (This was very informative, thank you.) xD
This seems very cool I wanna see it now
I have to say OMG ITS AWESOME thanks joey and the ttr team!
Thanks, Andrew! We Toons appreciate everything you guys do for us!
wow, this was so cool, you guys should put out more posts like this :D it was super interesting
wow! toontown in animation parts!