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May 16, 2017 [ttr-beta-v1.15.2]

Maintenance:
• Upgraded server engine to the latest version, which should fix many server issues that have popped up over the past few weeks. We hope that you are able to play without interruption!
• Implemented various stability and performance improvements.
• Implemented "District Draining", a feature that can seamlessly move players from one district to another in the event that a district needs to be restarted or shut down. This will allow us to perform maintenance on districts without interrupting gameplay.
• Updated an easter egg for programmers and engineers, found in phase_3.

Bugfixes:
• Fisherman Lilly is back from vacation! The pond on Maple Street is in service once again.
• Fixed a bug from the last update that would drastically drive up memory usage while playing.
• Fixed a district reset relating to Doodles.
• Fixed a district reset relating to Estates.
• Added proper collisions to a number of buildings in Toontown Central to prevent "grey area" glitches.
• Mended a few broken textures and models in Minnie's Melodyland playground.
• Corrected positioning of the lamps by the pond in Donald's Dreamland playground.
• The Clerk Clara tutorial now only plays once, even if the Toontorial Trolley ToonTask has not been turned in.
• Fixed an issue that would prevent Toons from progressing through the tutorial if they had received a Gag-Up Unite.
• Toons can no longer enter any playground building until completing the Toontorial Trolley ToonTask.
• Toons who managed to "break out" of Toontown Central to a different playground during the Toontorial can now return to Toontown Central without getting stuck. All glitches to break out of Toontown Central during the Toontorial should now be patched.
• Fixed a bug that would get Toons stuck while completing the Toontorial ToonTasks in Welcome Valley.
• Fixed a bug that completed the wrong ToonTasks when skipping the Toontorial.
• Fixed an issue that made fish shadows invisible in Daisy Gardens and Donald's Dreamland.
• Added proper collisions to the Cog Thief minigame, stopping Toons from walking through some walls.
• Fixed a few collision issues in Bossbot Cog Golf Courses to prevent Toons from skipping areas or getting stuck.

Tweaks:
• Nametags now scale at a larger distance, allowing them to be viewed from further away.
• Winter accessory textures have been tweaked slightly for a better appearance.
• The Portable Hole is now completely rounded and no longer has pixelation around the edges.
• The CEO now attacks in a randomly scheduled order, making his attacks more fun and less predictable.
• Banquet Tables in the CEO battle now have animation and sound effects when being squished.
• Cover your ears, and feed them quick! The CEO and his Bossbots now discuss a bunch of boring business during the banquet.